Stress Testing wtproj With 500 AI-Planned Tasks
We stress-tested wtproj on an edge-first CMS plan with 500+ dependency-linked tasks, human approval gates and a GPT-5.6 loop. The queue got stuck usefully.
A weekly never-finished project. Serious builds, silly detours, and honest notes on what AI actually helped with.
We stress-tested wtproj on an edge-first CMS plan with 500+ dependency-linked tasks, human approval gates and a GPT-5.6 loop. The queue got stuck usefully.
We tested Meta AI and the MUSE CLI by building LLM Wars, a WebGL trading game, then checked code iteration, plan steering and token use—with a few costly side quests.
An update on Sifter, a Liquid theme renderer for Shopify testing, now with an in-browser theme editor, GraphQL store caching for your store and CI/CD support. The robots are learning.
We released wtproj 0.1.0 on GitHub, added version, update and --model commands, and wrestled with Windows CI. A tidy release, after a few detours.
We tested GPT Sol by letting it choose the game engine, build a 3D sidekick in blender, and create an endless platformer with audio-reactive colour and timed pickups.
A look at Sifter, an offline Liquid theme renderer using cached mock.shop data, Horizon theme testing, Rust parsers, and careful agent workflows. It is working better than expected, which is always suspicious.
We gave our minigame a rebuild in Usagi Engine, using Lua for rapid 2D prototyping and a small C# helper for Windows audio loopback capture. Slightly silly time wasting game.
Built a Windows writing assistant for shaping rough blog notes into publishable drafts using GitHub Copilot, Codex CLI, and win-dev-skills, then packaged it for limited Microsoft Store distribution with version-number and privacy-policy hurdles. Useful, slightly opinionated, and much less magical than the sales pitch.
We built Sheep Rain for Shopify to test Shopify’s updated dev store and app workflow, using app blocks, Cloudflare, SVG storefront effects, and a very Welsh approach.
We tested a desktop build of our web minigame using Tauri, transparent windows, and window position detection. It worked, climbed walls, and taught us where to set firmer rules before the agent gets creative.