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Par Baked

A weekly never-finished project. Serious builds, silly detours, and honest notes on what AI actually helped with.

Turning Our Web Game Prototype Into A Desktop Sidekick

Turning Our Web Game Prototype Into A Desktop Sidekick

We tested a desktop build of our web minigame using Tauri, transparent windows, and window position detection. It worked, climbed walls, and taught us where to set firmer rules before the agent gets creative.

A Small MySQL Admin Tool for Legacy PHP Work

A Small MySQL Admin Tool for Legacy PHP Work

Built a local-only MySQL admin tool for a legacy PHP upgrade, using Node.js instead of phpMyAdmin and Apache, with ad hoc SQL, multi-database browsing, and snapshot comparison for migration planning. Useful, slightly stubborn, and much better once the UI stopped trying to write its own autobiography.

We Put a Tiny Platformer on Our Website

We Put a Tiny Platformer on Our Website

We built a browser platformer sidekick for holeaf.uk using DOM elements as platforms, simple collision detection and no game engine. It mostly obeys gravity.

A Tiny Go CLI for Keeping AI Project Work in Order

A Tiny Go CLI for Keeping AI Project Work in Order

Built a small Go CLI and skill file to break project plans into JSON task files, claim the next job automatically, and keep AI sessions focused with less context. A bit less chaos, a bit more progress, which is usually enough.

Geoshitties: Geocities for the AI Era, Whether It Deserves It or Not

Geoshitties: Geocities for the AI Era, Whether It Deserves It or Not

We built an AI-powered website builder prototype inspired by Geocities, using chat-driven planning, draft review, approval before publish, rollback, auth, and site provisioning. It worked, mostly, after a generous serving of agent handoffs, context rot, and human supervision.

The Tiny Server Homepage We Built and Barely Needed

The Tiny Server Homepage We Built and Barely Needed

Built a small homepage for a dev VM to list project folders and trigger VSCode remote deep links. A quick test of a Codex-backed workflow, a simple browser dashboard, and one very real snag with window reuse.

Building a Social Content Planner We Did Not Quite Need

Building a Social Content Planner We Did Not Quite Need

We built a social content planner to test calendar scheduling, draggable overlapping cards, and an infinite canvas for rough campaign planning. The bigger problem was not the UI, but deciding whether a custom tool beat existing posting platforms, which is annoyingly human.